Friday, April 24, 2009

Week in review: the Good and the Bad

Greetings and happy Friday to you all.

So another week of WAR bites the dust and it's been a pretty interesting one for me.

Instead of another whiny Fuck You post, I thought I'd mix in a little good with the bad. Still whining, naturally.

Good:

Beyond the Sands Live Event. Lots to do, and people are gung-ho about it, even though the rewards are middling. The trophy is quite nice and the title is pretty good ("The Eternal"). Not sure how important the goggles will be, but I guess they're useful too, and fun looking, if you're into that sort of thing.

Bad:

Getting wtfpwned A few guildies and I were harrassing the live event PQ in dragonwake when we got absolutely crushed by a level 40 witch hunter. There was a SM there as well but the WH did the dirty work, basically killing all four of us solo. I chased her down when she had just a tiny sliver of health left, but one healing pot and a disarm later, I was eating elf-dirt. Anyway if you see Lolaxica on Volkmar, run away.

Good:

Lairs I know the loot isn't that great, and sometimes they're down, and you waste a trip, and some are much harder than others, yadda yadda, but for me, these are gold. Tucked away in obscure spaces, with jumps or obscure keys to enter, and then some really challenging fights, at least at the level my group was doing them. From the last one we did we got two R39 blue BoE drops, so not a bad haul, imo.

The idea of the lair itself is just great, for me. There's something about creeping into a big baddies lair that makes it very evocative. Also its a nice option to have when you've got just a little bit of time.

Bad:

Bad physics Seriously, I'm sorry, but If I knock someone off a mountain top, they need to die from the fall. It's complete BS that they take no fall damage. You don't want people pushing others off mountains, how about you get rid of knockback, or better yet, mountains? Don't fuck with gravity, kthx.

Good:

Alts I'm playing three characters now, and it's really ideal for me. Each tier and character role plays very different and has its own strengths and weaknesses. I'm doing new stuff and getting a better feel for how the pieces work together. The sorceress for me is still a bit too flimsy and reliant on others, especially in pvp. Though I can at least kill comparable level champs with her, so that's a nice improvement. The zealot is good fun, fun to RvR, a bit slow to solo, but obviously groups very well with just about anything.


Bad:

Invisible Walls Okay, I get why there's invisible walls in say, the Soul Vault, but ... I can't jump off stairs? Why on earth they felt like they needed to keep people from jumping on stuff, I'll never know. It's maddening though, to find perfectly good gaps or low walls or whatever and then find the way blocked.

Here's a thought, if I can jump yea-high, make the damn walls higher than that.

If I want to jump into the lava, by god, that's my right. Isn't it?

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