Monday, May 18, 2009

A Very RvR Weekend

This past weekend was an RvR spectacular. I participated in a little bit of everything a fair bit of tier 4 o-rvr, which I'd mostly avoided to this point. Here's a rundown of my experiences:

1. strategery. I was pleasantly surprised to see a fair bit of strategizing by the various warband leaders of the groups I was in. We took BOs to stymy zone captures, we defended keeps and even split warbands to achieve multiple objectives. Warband leadership is WAR's version of running a high-end raid: it requires a lot of coordination and discipline, and I've got to give props to those who do it well.

2. Zone control. People don't like to switch gears. Sometimes the fastest way to finish capping a zone is to do scenarios or PQs, but people are reluctant to do these things once they're in o-rvr mode. Now I did see it done in Praag, when several parts of warbands went and did PQs to push us over the top, but at many other points leaders seemed to prefer to switch zones and stay in capture mode. I think that there's probably a concern that switching to scenarios or PQs will mean that your undefended nodes will get retaken, and that seems a reasonable concern. Not sure if there's a balancing fix to this, or just something that people have to get the hang of better.

3. tier 4 scenarios. This last weekend ended my grovod caverns curse, and I was actually a contributor to the success. As part of a strong destro group which was wallowing a few points back of order in Grovod, I made the crazy decision to try a cap a warpstone. Nutty, I know. Anyway, after being ganked a couple times, I finally capped successfully, and then others took up the challenge and we won handily.

Which makes me wonder, are people not really clear on strategies for these scenarios? the whole vast confusion of tier 4 scenarios and their situationally availability seems to reinforce the separation of lower t4 types and the endgame brutes that often define the course of the matches, as its those folk who have the most experience in the various scenarios. But, I observed at several points that those same people didn't seem to be pursuing what I'm pretty sure are the best ways to win the scenario (like capturing the warpstone in Grovod). So are the various +40 RR folks just pursuing a more lucarative path to renown by farming kills, even if it means losing the game, or do they really not have that good of a grasp on the strats? I'm not sure.

4. Gloating, taunting and trolling. Mixed with all the good in a large amount of pvp is bound to be the bad. Specifically, lots of gloating, taunting, and bitching. A +40 RR Witchhunter /lol'd at me when he killed me as I was trying to cap a warpstone.

Let me rephrase that, when he and another WH killed me ... a level 38 chosen. Oh and they were losing the game at that point, and went on to lose it handily. I understand the whole /teabag your opponent thing, but really, pick your spots. It just made the WH in question look dumb and pathetic.

Conversely, the SM who owned like 3 destro at a time, twice in a row (alluded to in my guide to tanking below) didn't emote a thing, but if he had, he would have earned it.

5. Age of zergening. While I've complained about the use of the term zerging before, its indisputable that WAR's open-RvR game is about numbers. Certainly there's skill, and organization, and class balance, but really, its usually the biggest group that wins. But, and this is important for me, even though the contribution of the individual can feel trivial in these massive onslaughts, there is a contribution factor. One individual's great play won't offset an extra warband, but it can make a big impact. I've noticed in scenarios that my groups do better now. Could be coincidence, but I'm sure that being able to contribute more as a level 38 or now 39 tank, playing a tanking role now, is helping.

6. tanking in RvR. It's not that bad, really. I've been pretty down on it recently, and it's certainly a mixed bag, but in the right combinations, tanking-type play feels pretty valuable. Guarding casters, debuffing, knockdowns and knockback, it's actually pretty satisfying once you can come to terms with not being dps.

2 comments:

  1. I dont know why people get upset when people /emote. Im one of those players that HATES the other side tho. Order scum! I fully expect them to be dishonourable.

    Yes its RP farming that causes people to avoid objectives. I hear 1.3 is taking a small step towards adding a tiny RP bonus to capping objectives (lobby for more! 50RP is nothing)

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  2. The bonus for FC and escorts is a step in the right direction at least. We'll see if it has an impact. I was (naively) under the impression that winning had enough of a RP payoff to make it worth it, if it doesn't it really should.

    What's the point of building interesting scenarios if people will just stand in the middle in kill each other ... thought that's what oRvR was for.

    As far as /emoting at other players, I understand that people are competitive, and I've done it in my time too, but pick the right time and the right emote: when you 2-on-1 a lower level player, I don't get Lol-ing.... are you laughing at yourself? At the game?

    maybe a /yawn?

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