tag:blogger.com,1999:blog-2398974193103554762.post5449272961826753652..comments2023-04-12T03:15:34.018-07:00Comments on The Homunculus: Too much of a good thing ...Unknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2398974193103554762.post-78242351562258165872009-03-20T05:47:00.000-07:002009-03-20T05:47:00.000-07:00I get that the systems are meant to accomplish sim...I get that the systems are meant to accomplish similar things: giving less than perfect chances to get desired drops, but I don't think that this means that they work equally well.<BR/><BR/>First off, you say that rvr gear is hard to get because you're competing with 100s of people to get a gold bag. This isn't really true. Even if there were say 5 full warbands taking a keep, which would be over a hundred people, if not hundreds exactly, you're rolling for multiple gold bags, so you're really competing against 10s of people. <BR/><BR/>Second, you don't have to fight other players ... ever. In Tier 3, Devastator armor pieces are distributed as follows:<BR/><BR/>chest, helm from keep gold bags: you can farm empty keeps. It happens.<BR/><BR/>Gloves, shoulders: renown rewards, you can farm empty BOs to earn these.<BR/><BR/>Boots: buy them from the auction house.<BR/><BR/>Boom, no players fought. It's an extreme example, but plausible.<BR/><BR/>Furthermore, while you're fighting players, theoretically, for these rewards, you're earning other oRvR rewards of comparable or higher value.<BR/><BR/>Finally, what's hard about fighting other players? I'd rather fight another player of the same level than a hero mob any day. Frankly some champs are harder to kill than players.<BR/><BR/>You write that risk is managed in PvE... how so? How is pve easier ... if that's what you mean? To have a chance at a set piece from Gunbad, I have to earn the necessary influence, clear to the boss and then I fight him. Then i'm locked out for .. 24 hours? Something like that.<BR/><BR/>Is that easier? Maybe it is. But for an 8% chance at a drop, I'm not sure the numbers balance out.<BR/><BR/>Here's a very unscientific thing to consider: wardb profiles.<BR/><BR/>Number of wardb profiles wearing redeye carapace (gotta go with chosen right?): 4<BR/>profiles wearing devastator carapace: 292<BR/><BR/>Obviously that could be just because people hate Gunbad, hate pve, or even hate the RedEye set, but regardless of the reason, it still suggests that the system is fouled up.Czarnalhttps://www.blogger.com/profile/06902978649753897461noreply@blogger.comtag:blogger.com,1999:blog-2398974193103554762.post-21558559648134511822009-03-19T12:45:00.000-07:002009-03-19T12:45:00.000-07:00Having done a comprehensive delving into armor set...Having done a comprehensive delving into armor sets, I post this as reasoning I find valid:<BR/><BR/>RvR may have gold bags with guaranteed items, but 1. you're competing with potentially 100s of people to get one and 2. you have to fight other players to get it.<BR/><BR/>Those are the inherent risks of those rewards and what make them hard to obtain. For PvE, risk can be managed currently. What makes them hard to obtain is the randomness of drop loot. That's how they balance the two presently.<BR/><BR/>With the advent of the Tomb Kings RvR dungeon, they've stated they will be introducing tokens, thus blending these two concepts to something that will probably be seen as the popular choice. However, until they allow PvP in regards to obtaining the other sets, don't expect the same.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2398974193103554762.post-52262460239727879482009-03-17T10:01:00.000-07:002009-03-17T10:01:00.000-07:00Interesting discussion. From a WoW perspective, wi...Interesting discussion. From a WoW perspective, with the Wrath of the Lich King expansion I think the developers have moved in the direction of drops being more useful to more people, which I view as a compromise solution.<BR/><BR/>For example, it used to be that feral-specced druids had only a couple of feral-only weapons to choose from. Those weapons, which had "feral attack power," came from particular encounters and were otherwise worthless to every other class and spec. Now, though, all melee DPS weapons have a built-in "translation" into feral attack power, which serves the dual purpose of eliminating the feral-only weapons and giving feral druids a wider selection of weapons from which to choose.<BR/><BR/>They've done the same thing for DPS casters and healers by eliminating the distinction between an item bonus to spell damage and a bonus to healing. It's all just "spell power" now.<BR/><BR/>The good thing about those changes is that they increase the odds of a drop being useful for any given class and spec. The tradeoff, of course, is that there's now more competition for those drops. Instead of having to out-roll just the other casters, my warlock now also has to beat out all those grasping holy and discipline-specced priests!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2398974193103554762.post-45628439940531873932009-03-17T09:17:00.000-07:002009-03-17T09:17:00.000-07:00I think that's a great solution. Giving one piece ...I think that's a great solution. Giving one piece from each type of activity would encourage the roundness of play that I suspect Mythic wants.<BR/><BR/>Additionally, I think you can still have overlap of sets, multiples in a tier, by making them more different in level. For example, let's say full stalker is obtainable by ~ level 25, while devestator or redeye or w/e is only reasonably obtainable at ~30. That way you get to wear different armor for a reasonable amount of playtime.Czarnalhttps://www.blogger.com/profile/06902978649753897461noreply@blogger.comtag:blogger.com,1999:blog-2398974193103554762.post-25949786291636908982009-03-17T08:35:00.000-07:002009-03-17T08:35:00.000-07:00What if the T3 quests that rewarded the Stalker se...What if the T3 quests that rewarded the Stalker set gave Devastator gear instead? I don't mean that one could get the full set just by doing the quests, but perhaps one could get just 1-2 pieces by doing EVERY version of the quest. <BR/><BR/>For instance, if a player kills 25 BW and 25 AM, then murders the two heroes for the two quests, he or she gets a set piece. If a player got a piece or two from doing the quests, it would whet his or her appetite for the rest of the set and encourage him or her to do more oRvR to obtain the other pieces.Anonymousnoreply@blogger.com